![]() Severed Steel is all about knowing when and how to use slow motion in conjunction with its array of parkour moves and the two work together wonderfully. Its lackluster tutorial that skips telling players most of its mechanics is partly to blame, but this early and constant pressure forces players to adapt and actually utilize its systems to progress. RELATED: Bright Memory: Infinite Review: Brief, Brisk, but Not Too Bright Load times following a death are also a little longer than they should be, making this growth period a little more painful. ![]() It’s intimidating at first since it’ll punish those who are playing this more like a traditional first-person shooter and even people who are only sporadically using bullet time. Lining up shots and getting out alive is an incredibly tall task when played out at normal speed, as enemies (on its “definitive” harder difficulty) are deadly and swarm in hordes. ![]() Severed Steel was bred from that same design document with its blisteringly quick gunplay, but goes above and beyond many of its contemporaries by mixing in a liberating amount of destruction.Īs ironic as it sounds, Severed Steel is almost exclusively going to be played in slow motion. Dashes, double jumps, wall running, and grappling hooks are almost a necessity to figuratively and literally keep up. In an apparent response to the sluggish cover-based shooters and realistic military games from the past 15 or so years, many modern shooting titles have been going the opposite way and tried to evoke the nimble action from the genre’s inception in the ‘90s.
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